PM3.02 - Diddy Kong - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x11, code: 0x1e, unk1: 0x0, arguments: [Value(38)] }
  3. Armor { armor_type: SuperArmor, tolerance: 0.0 }
  4. BoolVariableSetTrue { variable: LongtermAccessBool (0x2f) }
  5. CreateInterrupt { interrupt_id: None, action: 0x12c, requirement: (AnimationEnd) }
  6. CallEveryFrame { thread_id: 9, script: 0x1ba90 }
  7. if (FacingLeft)
    1. ChangeSubactionRestartFrame(FinalStartL)
    2. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
  8. else
    1. ChangeSubactionRestartFrame(FinalStartR)
  9. loop Infinite times:
    1. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
      1. if (OnGround)
        1. SetEdgeSlide(StayOn)
        2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      2. else
        1. SetEdgeSlide(Airbourne)
        2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    2. LoopRest

Exit Script

  1. Subroutine(0x1ba20)